
Neutral · Treachery
Cover Up
Task.
Revelation - Put Cover Up into play in your threat area, with 3 clues on it.
↺ When you would discover 1 or more clues at your location: Discard that many clues from Cover Up instead.
Forced - When the game ends, if there are any clues on Cover Up: You suffer 1 mental trauma.
- Type
- Treachery · Weakness
- Class
- Neutral
- Traits
- Task.
- Deck limit
- 1
- Product
- Revised Core Set #7
- Illustrator
- Marcin Jakubowski
In the simulator: Audited
Every printed path of this card is proven at the table by a rules test.







