
Neutral · Event
Dark Memory
Spell.
Place 1 doom on the current agenda. This effect can cause the current agenda to advance.
Forced - If Dark Memory is in your hand at the end of your turn, reveal it and take 2 horror.
No... not again!
- Type
- Event · Weakness
- Class
- Neutral
- Cost
- 2
- Traits
- Spell.
- Deck limit
- 1
- Product
- Revised Core Set #13
- Illustrator
- Falk
In the simulator: Audited
Every printed path of this card is proven at the table by a rules test.







