ArkhamOnline
Dark Memory, the printed card.

Neutral · Event

Dark Memory

Spell.

Place 1 doom on the current agenda. This effect can cause the current agenda to advance.

Forced - If Dark Memory is in your hand at the end of your turn, reveal it and take 2 horror.

No... not again!

Type
Event · Weakness
Class
Neutral
Cost
2
Traits
Spell.
Deck limit
1
Product
Revised Core Set #13
Illustrator
Falk

In the simulator: Audited

Every printed path of this card is proven at the table by a rules test.