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"Ashcan" Pete, the printed card.The other side of "Ashcan" Pete.

Survivor · Investigator

✦ "Ashcan" Pete

The Drifter

Drifter.

You begin the game with Duke in play.

⚡ Discard a card from your hand: Ready an asset you control. (Limit once per round.)

elder sign effect: +2. Ready Duke.

"C'mere, boy. We got work to do."

Other side

Deck Size: 30.

Deckbuilding Options: Survivor cards (survivor) level 0-5, Neutral cards level 0-5, up to five other level 0 cards from any other class.

Deckbuilding Requirements (do not count toward deck size): Duke, Wracked by Nightmares, 1 random basic weakness.

At night, "Ashcan" Pete sleeps wherever his travels take him: in a field, on a train, or maybe, if he's lucky, in a barn. He bunks with his loyal hound dog, Duke, on one side and his beat-up guitar on the other. And sometimes when Pete sleeps, he dreams. He dreams of haunted, tortured places and of horrible creatures. When he wakes up, he knows that someone needs his help, because his dreams are true. He could not say how long he has been on the road, living by his wits, but he can say for certain no place is too far to go to help someone in need. And as long as Pete can help people, he is not likely to stop wandering any time soon.

Type
Investigator
Willpower
4
Intellect
2
Combat
2
Agility
3
Health
6
Sanity
5
Traits
Drifter.
Product
The Dunwich Legacy #5

In the simulator: Partly audited

Playable. Some of its printed paths are proven by rules tests; the rest are still being checked.