
Mythos · Treachery
A Tear in Time
Hex.
Revelation - Test
(3). For each point you fail by, you must either lose 1 action or take 1 horror.
"We've been conceptualizing time as if it were a straight line, moving forward from one point to the next. The truth is quite different."
- Type
- Treachery
- Class
- Mythos
- Traits
- Hex.
- Product
- The Forgotten Age #90
- Encounter set
- Temporal Flux
- Illustrator
- Dennis Chan
