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Breaking and Entering, the printed card.

Rogue · Event

Breaking and Entering (2)

Trick.

intellect agility

Investigate. Add your agility value to your skill value for this investigation. If you succeed by 1 or more, you may automatically evade an enemy at this location. If you succeed by 3 or more, return Breaking and Entering to your hand at the end of your turn. This action does not provoke attacks of opportunity.

If you're careful, it's just "entering."

Type
Event
Class
Rogue
Cost
2
Experience
2
Traits
Trick.
Deck limit
2
Product
The Scarlet Keys Investigator Expansion #74
Illustrator
Lake Hurwitz

In the simulator: Audited

Every printed path of this card is proven at the table by a rules test.