
Neutral · Treachery
In Harm's Way
Flaw.
Revelation - Put In Harm's Way into play in your threat area.
Forced - After you deal damage to an enemy: Take 1 damage and place 1 damage on In Harm's Way. If there is 3 or more damage on this card, discard it.
Forced - When the game ends: Suffer 1 physical trauma.
- Type
- Treachery
- Traits
- Flaw.
- Deck limit
- 1
- Product
- Core Set #3
In the simulator: Audited
Every printed path of this card is proven at the table by a rules test.







