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In Harm's Way, the printed card.

Neutral · Treachery

In Harm's Way

Flaw.

Revelation - Put In Harm's Way into play in your threat area.

Forced - After you deal damage to an enemy: Take 1 damage and place 1 damage on In Harm's Way. If there is 3 or more damage on this card, discard it.

Forced - When the game ends: Suffer 1 physical trauma.

Type
Treachery
Traits
Flaw.
Deck limit
1
Product
Core Set #3

In the simulator: Audited

Every printed path of this card is proven at the table by a rules test.