
Neutral · Treachery
Wounded
Injury.
Revelation - Put Wounded into play in your threat area.
Forced - The first time you move each turn: Take 1 damage.
➜➜: Discard Wounded.
- Type
- Treachery
- Traits
- Injury.
- Deck limit
- 1
- Product
- Core Set #104
In the simulator: Audited
Every printed path of this card is proven at the table by a rules test.







