ArkhamOnline
Arm Injury, the printed card.

Neutral · Treachery

Arm Injury

Injury.

Revelation - Put Arm Injury into play in your threat area.

Arm Injury can be healed as if it were a single point of damage on you (if it is healed, discard it).

Forced - After you take a fight or activate action: You cannot take any of those types of actions for the remainder of the turn.

Type
Treachery · Basic Weakness
Class
Neutral
Traits
Injury.
Deck limit
1
Product
Edge of the Earth Investigator Expansion #130
Illustrator
Robert Laskey

In the simulator: Playable

The simulator deals and resolves this card. Its rule-by-rule audit has not been recorded yet.