
Neutral · Treachery
Leg Injury
Injury.
Revelation - Put Leg Injury into play in your threat area.
Leg Injury can be healed as if it were a single point of damage on you (if it is healed, discard it).
Forced - After you take a move, resign, or evade action: You cannot take any of those types of actions for the remainder of the turn.
- Type
- Treachery · Basic Weakness
- Class
- Neutral
- Traits
- Injury.
- Deck limit
- 1
- Product
- Edge of the Earth Investigator Expansion #131
- Illustrator
- Robert Laskey
In the simulator: Playable
The simulator deals and resolves this card. Its rule-by-rule audit has not been recorded yet.







