ArkhamOnline
Panic, the printed card.

Neutral · Treachery

Panic

Madness.

Revelation - Put Panic into play in your threat area.

Panic can be healed as if it were a single point of horror on you (if it is healed, discard it).

Forced - After you take a play, engage, or resource action: You cannot take any of those types of actions for the remainder of the turn.

Type
Treachery · Basic Weakness
Class
Neutral
Traits
Madness.
Deck limit
1
Product
Edge of the Earth Investigator Expansion #132
Illustrator
Felicia Cano

In the simulator: Playable

The simulator deals and resolves this card. Its rule-by-rule audit has not been recorded yet.